Wednesday, March 12, 2014

Colliding Forces

Welcome to update #2 of the log of progress. A couple days ago I was able to implement the basic enemies, rectangles. Right now they just move to the right one pixel at a time, but I intend for them to have unique move behaviors. One rectangle may move in a sinusoidal pattern and another may move in a straight line. I will most likely be able to talk more about the different movements when I get the game more developed. I also implemented collision detection. So when the laser does hit a rectangle, the rectangle will be destroyed.
The graphics are still subject to change and right now the rectangles are just orange and yellow.
Screencap of current progress:

Tuesday, March 11, 2014

The Window to the World

Welcome to update #1 in the log of progress. In the past few days I was able to set up the window for the game and get very rudimentary click functionality that will allow the sniper to fire a bullet/laser. It all looks very bad right now, but the graphics are sure to improve as time goes on. Also I have elected Matt S. to be my main marketing adviser for the project and you will see his name in the correct spot on the 'About The Project' page.

Screencap of Current Progress:

Friday, March 7, 2014

It Begins

Welcome to the log of progress on an independent programming project designed and ultimately executed by David W. a sophomore in high-school who is the CEO of DaveCo. The goal of this project is to program a computer game in java and then port it to the mobile platform. The project was started about a month ago, however due to inefficient programming and loss of motivation I scrapped the first draft of the game. However, we are back up and running and hope to engage you in the progress of this game here at DaveCo.