Wednesday, March 12, 2014

Colliding Forces

Welcome to update #2 of the log of progress. A couple days ago I was able to implement the basic enemies, rectangles. Right now they just move to the right one pixel at a time, but I intend for them to have unique move behaviors. One rectangle may move in a sinusoidal pattern and another may move in a straight line. I will most likely be able to talk more about the different movements when I get the game more developed. I also implemented collision detection. So when the laser does hit a rectangle, the rectangle will be destroyed.
The graphics are still subject to change and right now the rectangles are just orange and yellow.
Screencap of current progress:

No comments:

Post a Comment